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Blue Otter Draft League Official Ruleset

 

Version 3.0 | Last Updated 01/05/2025

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This ruleset outlines the specific rules and regulations for participants in the Blue Otter Draft League during the aforementioned split. This ruleset is implicitly agreed to upon registration and acceptance into the league.

 

All decisions regarding the interpretation of this ruleset, player eligibility, punishment, and any other terms or statements in this ruleset lie solely within League Staff, the decisions of which are final.

 

League staff have the right at all times to act with necessary authority to combat rulesharking and to preserve the best interests of the league and the competition. This power is not constrained by the lack of any specific language in this document. League staff may use any form of punitive action at their disposal against any entity whose conduct does not fit within the best interests of the league and the competition.

 

Any modifications or revisions to this ruleset made during the competitive split will be clearly noted in the changelog at the end of this document. Rule amendments made during the split are only to be made if they have yet to affect any players or teams remaining in the competition.

Table of Contents

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League Overview

 

Staff Directory

 

Section 1.0 - Player Eligibility

1.1 - Player Account Requirements

1.2 - Other Eligibility Factors

1.3 - In-Season Climbing Cap

1.4 - Disclosure of Alternate Accounts

1.5 - Main Account

1.6 - Riot Punishment

1.7 - Elo-Sitting Clause

 

Section 2.0 - Team Structure

2.1 - Team Definition

2.2 - Team Captains

2.3 - Player Roles and Role Swaps

2.4 - Trades

2.5 - Substitutes

2.6 - Player Replacements

 

Section 3.0 - The League

3.1 - Team Drafting Process

3.2 - Regular Season Format

3.3 - Playoff Format

3.4 - League Tiebreakers

 

Section 4.0 - Match Setup

4.1 - Lobby Creation

4.2 - Side Selection

4.3 - Match Reporting

4.4 - Gentleman’s Agreements

 

Section 5.0 - Game Setup

5.1 - Champion Drafting Process

5.2 - Disallowed Skins

5.3 - Game Punctuality and Breaks

5.4 - Team Voice Communications

5.5 - Game Pauses

5.6 - Game Disables


Section 6.0 - Player Conduct and Punishment

6.1 - Fair Play

6.2 - Unprofessional Conduct

6.3 - Infraction Table Reference

6.4 - Penalty Procedure

 

Section 7.0 - Twitch Streams and Content

7.1 - Stream Details

7.2 - Viewer Regulations

7.3 - Independent Streaming

7.4 - Content Overview

 

Changelog

League Overview

 

Rank Range: Platinum IV 0LP to Masters 300 LP

 

Entry Fee: $10 USD- Paid at the time of acceptance

 

Prize Pool: TBD

​Sapphire League: 

Ruby League: 

 

Team Breakdown:

Sapphire (Upper) League Total Teams: 8

Ruby (Lower) League Total Teams: 8

 

Timeline:

Exhibition Games: Monday, February 3

Draft Night: Friday, February 7

Regular Season: Monday, February 10

Playoffs: Sapphire: TBD   Ruby: TBD

 

League Mastersheet: Link

League Discord: https://discord.gg/rkV2Umvk

Staff Directory​

League Admins

kybcat

Bully

Zaxe

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BODL Mods

beckyrita

Noctesara

Manatsu

Discord

kybcat

thebully

zaxeGaming

​

Discord

beckyrita

noctesara

manatsu

Section 1.0 - Player Eligibility

 

1.1 Player Account Requirements

 

1.1.1 | Account Level Requirement - A player is required to own a League of  Legends account which is level 75 or above.

 

1.1.2 | Season 14-3 End Rank - A player must have ended LoL Season 14-3 between the ranks of Platinum IV 0LP and Masters 300 LP.

 

1.1.3 | Season 14-2 and 14-3 Peak Rank - A player must not have peaked above Masters 300 LP at any time within LoL LoL Season 14-2, Season 14-3 or Season 15-1.

 

1.1.4 | Ranked Game Quantity Requirement - A player must have 80 total Ranked Solo / Duo queue games during LoL Season 14-2 and LoL Season 14-3 combined (40 games per split). A player may make up lacking amount of games in 14-3 for split 2, but not the other way around.

 

1.2 Other Eligibility Factors

 

League Staff may also use any other applicable measure at their disposal to determine a player’s eligibility. An example of this would be an individual’s Flex queue rank. Whilst generally not used, it may be taken into consideration if an individual’s Flex queue rank is extremely inconsistent with their Solo / Duo queue rank.

 

1.3 In-Season Climbing Cap

 

A player will be able to climb as high as they can, once the season has started (after the first night of exhibitions). If a player peaks above Masters 300 LP during the season, they will be unable to play the following split.

 

League Staff also reserve the right to remove any player they see fit if there is reasonable cause to believe that their current rank or their climbing trajectory will pose a serious threat to the competitive integrity of the league and the competition. A player who has been removed from the league will not be able to rejoin the current competitive split in any starting or substitute capacity.

 

1.4 Disclosure of Alternate Accounts

 

At registration, players are required to disclose every single account they are in possession of that is level 30 or above. Players are also required to submit any newly-acquired accounts during the season or any accounts that reach level 30 during the season. Players will also inform staff of any name changes on any of their disclosed accounts, at any point in the season.

 

1.5 Main Account

 

A player will always have an account in their possession that is designated as their main account. This is the account that will primarily show on league documents, such as master sheets. League Staff will determine a player’s main account at the time of registration, based on factors such as LoL Season 14 peak rank, LoL Season 14 ending rank, number of games played, etc.

 

1.5.1 | Main Account Eligibility Requirements - A player’s initial main account must meet the parameters listed in Section 1.1.

 

1.5.2 | Main Account for Elo-Sitting Clause - A player must complete their elo-sitting games on the account that is designated as their main account.

 

1.5.3 | Change in Main Account - League Staff reserve the right at any time to change which account is designated as a player’s main account. This change will be based on some of the factors that originally determined the player’s initial main account as well as significant changes to the ranks of the accounts during LoL Season 14.

 

As long as a player owns a main account which has met the criteria outlined in Sections 1.5.1 and 1.5.2, they may use any owned account to play in official league matches. 

 

1.6 Riot Punishment

 

Accounts that are compromised by Riot Games will also be compromised by BODL for the same amount of time.

 

1.6.1 | Main Account Compromised - If a player’s main account has been compromised, they will be ineligible to play in the league for the same time that their main account is compromised for. This still holds true even if a player has an alternate account that they would be able to play official league matches on.

 

1.7 Elo-Sitting Clause

 

In order for a player to remain eligible for the league during the split, they must play a number of Ranked Solo / Duo queue games on their main account within a 21-day timeframe leading up to the day of the official league match. A game will fall within this timeframe if the time listed on https://www.op.gg/ will say “21 (or less) day(s) ago” at the official start time of the match.

 

1.7.1 | Elo-Sitting Clause Game Amount - A player will be required to play 10 games in the past 21 days (solo/duo) on their main account to be eligible for the match that week.

 

1.7.2 | Elo-Sitting Game Ban Losses - As a team, the number of missing elo-sitting games will be added up and bans will be lost as shown in the chart below, starting with the first ban of the first rotation (THESE BANS CANNOT BE WAIVED BY CAPTAINS). If a team, collectively, is missing 21+ elo-sitting games, that team will forfeit the match. If a player missed elo sitting games 3 total week, league staff may remove that player, and bring in a replacement according to 2.6.

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Number of Missing Elo-Sitting Games

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1 - 3

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4 - 6

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7 - 10

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11 - 14

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15 - 20

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Bans Lost

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1

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2

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3

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4

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5

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1.7.3 | Elo Sitting Game Deadline - For a player to be considered fully eligible for any given match, they must complete their required amount of elo-sitting games before the start time of the match. Playing elo-sitting games during an ongoing match in order to be eligible for future games in the same match will not be permitted.

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1.8 Fearless Format

 

This split, we will be using a Fearless format as follows:

Any champion drafted by either team is not allowed to be drafted at any point after that game

 

Bans are game-by-game and do not carry-on throughout the series

Games 1-3: All 5 bans

Game 4: 3 bans (first phase)

Game 5: 0 bans

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Any bans lost due to elo-sitting/substitutes that a team does not have (i.e. a team is losing 3 bans in game 5), the opposing team will receive those bans as punishment.

Section 2.0 - Team Structure

 

2.1 Team Definition

 

A “team” within the league is defined as a roster of five players. Teams must have a top laner, jungler, mid laner, bot laner, and support at all times. Teams may be permitted to have other personnel, such as drafting coaches, but are not required for the league.

 

2.2 Team Captains

 

Team captains will be selected during the time of registration. Every team in the league will have a team captain, who will act as the main point of contact between the League staff and the team entity. At any point, league admins have the right to be in team servers to monitor behavior, as it directly relates to the league perception. Captains will also have extra duties, including but not limited to:

 

Choosing a team name and logo from our available options-no custom logos or names.

 

Drafting players on draft night, and following the draft process.

 

Working with teammates to confirm availability on game nights, and finding substitutes for players who may or will not be available.

 

Organizing DraftLoL links, client lobbies, inviting necessary players, staff, and production to game lobbies.

 

Properly reporting match results after a win.

 

Managing interpersonal team conflict, including trades between players.

 

Ensuring players on their own and their opponent’s teams are fully eligible for matches and are not in violation of any player eligibility requirements.

 

2.3 Player Roles and Role Swaps

 

Players will list their main and secondary roles on signup, and will be assigned a role prior to the first exhibition matches. When players are drafted, they must be drafted for the role that they are listed as. Players within a team are able to swap roles as long as all players who are swapping and the captain agree to swap.

 

During the draft process, players must be drafted into the role that they are listed as on the mastersheet. Once the draft has been concluded and all teams have been finalized, players will then be able to swap roles within their team.

 

Ultimately, the players have final say on roleswaps. Captains or other players cannot force a player to swap roles if the player themselves isn’t interested in doing so.


2.4 Trades

 

Within the league, teams are able to trade players from one team to another. To submit a trade to League staff, a captain must create a support ticket and list the required admin/staff information as listed below.

 

2.4.1 | Trading Window - The trade window will open following the conclusion of Week 2 games (2/17) and will stay open until 24 hours before the Week 5 games (3/10).

 

2.4.2 | Trading Consent - Before a trade is able to be confirmed, all parties that are included with the changes of the trade must fully agree to the trade. Typically, these are the two captains on the teams that are trading the players, and the players themselves who are being traded. 

 

If the players being traded are also being roleswapped within their new team, the players who are being additionally role-swapped will also need to consent to the terms of the trade.

 

League staff will ask for screenshot proof of all included parties giving consent to the trade before the trade will officially be submitted.

 

2.4.3 | Trading Conduct - Players are encouraged to ask captains to be traded if desired, however, captains are not required to search for trades on a player’s behalf.

 

Players found to be making threats or ultimatums regarding trades will face punishment.

 

Players are able to be traded between the two divisions, on a per case basis. (Admins will review any cross-division trades to ensure there is no drop in competitive integrity)

 

2.4.4 | Trading Restrictions- Each team may make two trades per split (2 players). Replacement slots cannot be traded for two regular season weeks. Admins will approve all trades.

 

2.5 Substitutes

 

Teams are able to find substitutes for any player who will be unable to attend a match, with no penalty being given. A MAX of two substitutes can be used each week. Any more than this, and the team will FF their match for the week. 

 

2.5.1 | Substitute Eligibility - All substitutes must meet the eligibility requirements listed in Section 1.1 and Section 1.3 to be eligible to sub. Substitutes are NOT subject to elo sitting games. The highest rank of the following two will be considered:

 

End of 14.3 Rank

Current 15.1 Rank

 

Both of the following criteria must be met in order to have a substitute approved:

 

Substitute player’s peak rank must NOT be 100 LP over rostered player’s peak in last 3 splits.

 

Substitutes will be 50 LP BELOW the rostered player based on the higher of the two ranks listed above.

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2.5.2 | Emergency Substitutes - Teams have until 24 hours prior to the match start time to disclose a sub for approval before losing a ban. If a team submits a sub after this time, they will incur a 1 ban loss every game the e-sub is used. This ban is the first ban of the first rotation, and is NOT waivable. Teams will be allotted at maximum ten (10) minutes to scout any new, last-minute substitutes, but can elect to start matches before this time completes, if desired. If this time extends into the start time of a match, the start time of the match will be adjusted accordingly. After 10 minutes, another ban is lost. Anything over 20 minutes, the game will be counted as an FF for the team missing the players. The time it takes League staff to examine the eligibility of a substitute will not be a part of this ten minutes.

 

In PLAYOFFS, substitutes will incur ban losses for the team they are subbing for:

 

Before Friday 8pm EST: 1 ban loss

After Friday 8pm EST: 3 ban loss

 

2.5.3 | Right of Refusal - While the above regulations outline the eligibility for substitutes in most cases, League staff have the right to refuse any substitutes they reasonably feel would have an ability to compromise the competitive integrity of a match.

 

2.5.4 | Removal of Gentleman’s Agreements - In previous draft splits, teams have been able to “handshake” a substitute who is a higher rank than the substitute rules would otherwise deem to be ineligible. For this split of BODL, any subs that are higher ranked than the eligibility requirements listed in Section 2.5.1 will not be permitted to play.

 

2.5.5 | Captain’s Responsibility - Substitutes may be approved hours or days before the match start time on the basis that they will still meet the eligibility requirements at the match start time. It is ultimately the responsibility of the team captains to ensure that players and subs are still eligible at the match start time.

 

2.5.6 | Good Faith - It is the joint responsibility of both players and captains to ensure that they are eligible for games by completing the elo-sitting clause. Players and captains may face punishment if they are ineligible for multiple weeks over the course of the split.

 

Whilst League staff wants to see teams be able to field substitutes who match the rank and approximate skill of those they are replacing, any attempt to “rule shark” or find loopholes in the substitute system will be disallowed per Section 2.5.3.

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2.6 Player Replacements

 

In a case where a player has either been removed from the league, ranked out of the league, or has had to drop from the league due to personal reasons, teams are eligible to find a permanent replacement player.

 

Replacement players will follow the same restrictions as the substitute rules listed in 2.5.

Section 3.0 - The League

 

3.1 Team Drafting Process

 

Once the league sizes for the Tier 1 and Tier 2 leagues have been determined, the draft process will initiate. The draft process follows these steps, in order:

 

3.1.1 | League Exhibitions - All players within the league will be put on an exhibition team, where they will play games against other exhibition teams. This will give captains an opportunity to scout potential teammates, both by watching recordings of the games and personally playing with some.

 

The exhibition teams have no impact on the actual league draft, players who may play in Tier 2 exhibition matches are available to be drafted by Tier 1 captains, and vice versa.

 

3.1.2 | Draft Order Creation - Captains will be contacted and asked to select a position in which they would like to draft in. Pick priority will be given to the lowest ranked captains in each league, moving to the highest ranked captains having the lowest draft priority.

 

3.1.3 | Draft Night - Captains from the Tier 1 league will pick players for their teams in a snake draft format. Tier 1 captains will have the opportunity to pick any available player in the pool.

 

Upon the conclusion of the Tier 1 draft, the Tier 2 captains will then pick their teams using the players remaining from the entire pool. Similar to the Tier 1 draft, this will take place in a snake draft format.

 

3.2 Regular Season Format

 

Both leagues will play a 7 week round robin within their respective division. Upon conclusion of regular season, teams will compete in a gauntlet for playoff consideration (below).

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3.3 Playoff Format

 

Each league’s playoffs will take the six top seeded teams from each respective league. The top two seeds will receive byes into the second round; the third seed will play the sixth seed, and the fourth seed will play the fifth seed. The first seed will have their choice at which winner they will play in the second round. The two winners of the second round will face off in the finals.

 

To determine the 5th and 6th seeds, a gauntlet style play-in will be conducted between the teams ranked 5-8 in the standings. The gauntlet matches will be best of 1 for the initial games. The matchup to determine the final playoff spot will be best of 3, with the higher (better) seed receiving side select.

 

All playoff series, post-gauntlet, will be best of five. 

 

This image represents the playoff format visually.

 

3.4 League Tiebreakers

 

Team standings will be first and foremost determined by overall series win/loss record. If teams are tied in record, the following tiebreaker methods will apply, each in order.

 

3.4.1 | Tiebreakers with Only Two Teams:

1.   Head-to-head record between teams.

2.   Individual game win/loss record.

3.   Total win/loss record of cross group matches.

4.   Bo1 match between teams (side select determined by coin flip).

 

3.4.2 | Tiebreakers with Three or More Teams:

1.   Combined head-to-head record between teams.

2.   Individual game win/loss record.

3.   Total win/loss record of cross group matches.

4.   Bo1 gauntlet between teams (seeding and side select determined by random generator / coin flip).

 

If at any point teams in a 3 or more team tiebreaker are set apart in any way by the above rules, those teams will be split either above or below and the processes will begin with the newly split teams. Please ask League staff for any clarification if necessary

Section 4.0 - Match Setup

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4.1 Lobby Creation

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All league matches will be created via tournament codes and will be posted in the master sheet weekly

 

4.2 Side Selection

 

4.2.1 | Side Selection for Regular Season Matches - Teams can refer to the league schedule to see which side they play their first game on. For subsequent games, the loser of the previous game will have side selection.

 

4.2.2 | Side Selection for Playoff Matches - Lower seeded or better performing teams will have the advantage of choosing which side they play on for the first game of the series. This will clearly be noted on the league schedule. For subsequent games, the loser of the previous game will have side selection.

 

Side selection for games or playoff matches does not have to be revealed until teams are forming the game lobby, prior to DraftLoL drafting.

 

4.3 Match Reporting

 

Upon the completion of a series, it is the responsibility of the winner of the series to report the match details.

 

For each game played in the series, the winning team must take a screenshot of the post game lobby, list the game ID, the third party drafting link, and note any inconsistencies between the third party draft and the lobby draft.

 

4.4 Gentleman’s Agreements

 

In previous splits, or possibly in other leagues, teams have had the ability to waive certain punishments or player eligibility restrictions. League staff will be restricting the types of restrictions that can be waived. The following are restrictions that can be waived by opposing teams:

 

Start times of matches (commonly known as reschedules).

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The following are restrictions that may have been waived in the previous splits which are NOT allowed to be waived this split:

 

Substitute eligibility pertaining to ranks listed in Section 2.5.1, or decisions made by League staff per Section 2.5.3.

 

Player ineligibility stemming from the requirements listed in Section 1.1, Section 1.3, and Section 1.6.

 

Player suspensions for any type of punishment.

 

Elo-Sitting Game Requirements

Section 5.0 - Game Setup

 

5.1 Champion Drafting Process

 

The following are the steps that will be taken at the start of every individual game:

 

5.1.1 | Lobby Positioning - Both teams will join the lobby and arrange themselves into “LCS Order”. This order from the top to the bottom of the lobby is Top Lane, Jungle, Mid Lane, Bot Lane, Support. Other members like coaches or streaming personnel will be in the spectator area of the lobby. This order must be formed before any sort of drafting can begin.

 

5.1.2 | Third Party Drafting - It is a requirement for every game to use a third party drafting tool. The standard BOL uses is https://draftlol.dawe.gg/. It is the responsibility of the blue side team (or the side with side selection in Game 1 of a playoff match) to create the drafting links and distribute them to all necessary people.

 

5.1.3 | Client Drafting - After the conclusion of the third-party draft, players will select their champion, with the same picks and bans as the third-party draft. Players are allowed to trade champions until the 30-second mark in the client draft. It is recommended that both teams signal that they are ready for the in-client draft before the lobby owner starts the game.

 

5.1.4 | In-Game Role Swaps - After the conclusion of the client draft, players must play the roles that they were lined up as in the client during champ select. The only exceptions to this rule are:

 

Top and Mid laners swapping lanes to gain more favorable lane matchups.

 

Bot Lane and Support playing a support-heavy farm lane setup (commonly seen through Senna lanes, for example).

 

Top and bot lane swapping as is done in pro play.

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5.2 Disallowed Skins

 

The following are a list of skins that are disabled in all official league matches. Please note that this list can dynamically update over the course of the split to account for any new skin releases or updates.

 

Aatrox - Mecha Aatrox

Ahri - Elderwood Ahri

Anivia - Blackfrost Anivia

Annie - Goth Annie, Frostfire Annie

Blitzcrank - iBlitzcrank

Diana - Dark Valkyrie Diana

Ekko - True Damage Ekko

Ezreal - Pulsefire Ezreal

Fiora - Lunar Beast Fiora

Fizz - Fuzz Fizz

Gragas - Santa Gragas, Vandal Gragas

Heimerdinger - Dragon Trainer Heimerdinger

Jayce - Forsaken Jayce

Jarvan IV - Fnatic Jarvan IV

Karma - Dark Star Karma

Kog’Maw - Lion Dance Kog’Maw, Hextech Kog’Maw, Battlecast Kog’Maw

Lux - Elementalist Lux, Steel Legion Lux

Morgana - Blackthorn Morgana

Nautilus - AstroNautilus

Nidalee - Headhunter Nidalee, Challenger Nidalee

Nunu & Willump - Nunu & Willump Bot, Zombie Nunu & Willump

Shyvana - Boneclaw Shyvana, Darkflame Shyvana

Sona - Arcade Sona, DJ Sona

Syndra - Atlantean Syndra, Pool Party Syndra, Spirit Blossom Syndra

Twisted Fate - Underworld Twisted Fate

Varus - Arclight Varus

Vladimir - Nightbringer Vladimir, Dark Waters Vladimir

 

If a player uses any of the aforementioned skins, the opposing team can pause the match before the 0:20 second mark and ask for an identical remake with the same picks and bans in the same order.

 

5.3 Game Punctuality and Breaks

 

It is the responsibility of each player to be on time and punctual for their matches. Players are teams are expected to be in the lobby, in LCS order, and ready to begin drafting at the start time of the game. Between games, teams will have a maximum ten (10) minutes to strategize and prepare for the next game.

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The following are the penalties for being late to the start of a game:

 

First Game of Series

Start Time: Time listed on schedule

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5 mins late: loss of one (1) ban.

10 mins late: loss of two (2) bans.

15 mins late: forfeit of game.

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Subsequent Series Games

Start Time: 10 mins after prev. game

 

not ready at game start time: loss of one (1) ban.

5 mins late: loss of two (2) bans.

10 mins late: forfeit of game.

 

Teams will not be penalized for waiting on any neutral delays (production team, League staff scrutinizing a substitute, etc.). Whilst teams can punish other teams for not being ready at the designated time intervals, it is considered good sportsmanship to give a small amount of leniency for unforeseen life circumstances.

 

5.4 Team Voice Communication

 

Players and other team personnel are able to be in team calls during game breaks, and in the drafting process. Anyone other than the five team players must leave the voice call with 0:10 seconds left on the in-client draft timer.

 

Coaches and other personnel are not allowed to join team voice channels during pause time unless otherwise permitted.

 

5.5 Game Pauses

 

Teams are able to pause any game for reasonable technical difficulties and unforeseen life circumstances.

 

5.5.1 | Pause Time Allocation - For both streamed and non-streamed games, teams are each allowed ten (10) minutes of pause time per game. Once these ten minutes have elapsed, the game must continue and the team initially pausing must resume the game.

 

The extra ten minutes of pause time are only to be used by staff, in cases where they need to make a ruling or decision regarding the game that is paused.

 

5.5.2 | Reasonability of Pauses - Teams must only pause the game when there is a legitimate reason to do so. Common examples of this are player technical difficulties and unexpected life events.

 

League staff can tell teams to unpause the game at any time, especially if the reason for the pause is unnecessary. A common example of this is teams pausing the game right before it is about to clearly end.


 

5.5.3 | Pausing in Combat - Teams may not pause a game while multiple players are in combat. Being in combat refers to a situation where a player reasonably directs an ability or attack at an opposing player, or uses an ability or summoner spell as a reaction to the opposing player’s action.

 

5.6 Game Disables

 

There may be times within the split where champions, items, runes, or other game entities are disabled. If this is the case, League staff will communicate information about the disable via the league discord. Once information about a disable has been communicated through the server, any use of the disabled entity will be seen as intentional.

 

Please carefully read the information about the disable, often times the specific information regarding the disable or the period of time which the entity will be disabled are listed on the post.

Section 6.0 - Player Conduct and Punishment

 

6.1 Fair Play

 

Players are prohibited from engaging in any behaviors that would be seen as unfair to the competition:

 

6.1.1 | Collusion - Any agreement between two or more players to disadvantage opposing players.

 

6.1.2 | Hacking - Any modification of the League of Legends game client by any player, or entity acting on behalf of a player.

 

6.1.3 | Exploiting - Intentionally using a previously communicated in-game bug or entity that has been disabled.

 

6.1.4 | Smurfing - Playing on another player’s account, or reasonably inducing, encouraging, or directing an individual to play on an account that is not owned by themselves. 

 

Players may also not receive coaching or any other communication regarding the current game from anyone besides their four teammates.

 

6.1.5 | Match Fixing - No player may offer, agree to, conspire, or attempt to control the outcome of a game outside of their own play. “Throwing” is also not permitted. Players are also not allowed to “throw” their elo-sitting games and may receive punishment if suitable evidence is brought forth regarding this.

 

6.2 Unprofessional Conduct

 

Players and community members alike are prohibited from expressing any of the following behaviors: 

 

6.2.1 | Hate Speech - Nobody will be permitted to use language or actions that can promote, incite, or encourage discriminatory content.

 

6.2.2 | Harassment - Nobody will be permitted to use systematic or hostile acts that take place over a considerable amount of time. These acts are commonly used to isolate or ostracize an individual or group of people.

 

6.2.3 | Abusive Behavior - Abuse or unreasonable flame towards any player, League staff member, or community member alike will not be permitted.

 

6.2.4 | Disrepute to BOL - Nobody is permitted to use language, expressions, or actions that tarnish the reputation of the league or any associated sponsors.

 

6.3 Infraction Table Reference

 

The below table is a list of penalties that can arise from game-related or conduct-related infractions. This table is to be used as a base reference, but additional penalties may apply based on the nuance of a situation or extremity of the infraction.

 

Penalties and infractions are not limited to the contents of the below table - infractions and penalties can be distributed for offenses not covered in this table. League staff will do their best to update this table as new infractions and punishments arise.

 

Minimum Penalty: There are some infractions where the accurate punishment cannot be limited to one single penalty. This is due to the vast nature of these infractions and the amount of times the infraction has been committed by an individual or team. As a result, the minimum punishment is listed, but a more harsh penalty may be given.

 

Waivable: Opposing teams can elect to waive the listed penalty. League staff encourages teams to waive penalties where they may arise from uncontrollable life circumstances, when possible.

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Punishment Type

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Not disclosing alternate account (Sec 1.4)

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Fielding ineligible player or e-sub (Sec 1.1, 1.3, 1.6, 2.5.1)

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Fielding ineligible player per elo-sitting clause (Sec 1.7)

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Starting DraftLoL while not being in LCS order (Sec 5.1.1)

​

Trading champions after 30 second mark (Sec 5.1.3)

​​

​

Playing “out of order” compared to client draft (Sec 5.1.4)

​​

​

Use of disallowed skin (Sec 5.2)

​​

​

​Late to game start time off official stream (Sec 5.3)

​

Late to game start time on official stream (Sec 5.3)

​

Unauthorized member in voice chat after 0:10 (Sec 5.4)

​

Exceeding allotted pause time (Sec 5.5.1) 

​

Unreasonable pause (Sec 5.5.2)

​

Pausing in combat (Sec 5.5.3)

​

Using disabled entity (Sec 5.6)

​​

​

​​

Breach of fair play regulations (Sec 6.1)

​

Breach of unprofessional conduct regulations (Sec 6.2)

​

Results disclosed before game end on stream (Sec 7.2.1)

​

Stream sniping to gain competitive advantage (Sec 7.2.2)

​

Minimum Penalty

​

1 ban loss in each game of current and next series

​

2 ban loss in each game of next series

​​

Double match forfeit

​​

​1 ban loss in next available game

 

Verbal warning

​Identical client draft remake offered

 

Verbal warning

​Identical game remake offered

 

Verbal warning

​Identical game remake offered if before 0:20

​

Penalties listed in Section 5.3

​

Penalties listed in Section 5.3

​​

​1 ban loss in next available game

​​

1 ban loss in next available game​

​

Verbal warning

​

Verbal warning

​

1 ban loss in each game of current and next series, Identical game remake offered to non-infracting team

​​

​Verbal warning

​

Verbal warning

​​​

Verbal warning

​​​

2 ban loss in each game of next series

​

Waivable

 

Yes

 

No

 

Yes

 

Yes

 

Yes

 

 

Yes

 

 

Yes

 

 

Yes

 

No

 

Yes

 

No

 

Yes

 

Yes

 

No

 

​

 

No

 

No

 

Yes

 

No

​

6.4 Penalty Procedure

 

When a team is forced to lose bans based on a given infraction, they will always lose the earliest available bans.

 

If a team has a total of six (6) or more ban losses for a given game, the opposing team may elect to take an automatic game win or still play the game with only five ban losses.

Section 7.0 - Twitch Streams and Content

 

7.1 Stream Details

​

BOL will often try to stream one series live each week. The rules in Section 7.2 will apply to official BOL streams only.

​

7.2 Viewer Regulations

​

7.2.1 | Disclosure of Results - No player or community member is allowed to disclose the results of a streamed game before the game has ended on the livestream.

 

7.2.2 | Stream Sniping - No player or community member is allowed to “stream snipe” in order to gain a competitive advantage.

 

7.3 Independent Streaming

​

BOL encourages players and community members to stream matches if possible and willing. 

​

BOL does not take responsibility for any competitive advantage that an opponent gains through “stream sniping” on independent streams. In order to combat this, the league recommends that independent streamers put at least a three (3) minute delay on all of their match streams.

​

BOL does not take responsibility for any competitive advantage that an opponent gains through receiving access to a team’s communications. In order to combat this, the league recommends that independent streamers mute their communications and hide their screen in between games and during the drafting phase.

 

7.4 Content Overview

​

Sometimes, community members may create content surrounding players or teams. Individual participation in this content is not required, although, upon registration, players give BOL and other associated community members permission to use the player’s name and likeness in content.

Changelog

 

1/05/2025- Updated Rulebook for season 3

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